Armor and Weapons
You have 8 total slots for armor. They are:
- Chest
- Hands
- Head
- Arms
- Legs
- Feet
- Shield
- Back
Only one piece of armor can occupy a slot at any given time. There are also class limitations on armor pieces you can wear.
- Journeyman: leather armor, some metal armor, some shields.
- Mages: bracers and boots only, no metal armor.
- Thieves: no shields, no metal armor.
- Fighters : no armor restrictions.
- Priests: no armor restictions.
Note: there are rumored to be magic armors that can be worn, that normally could not be worn by a specific class.
The weapons you can use are also limited by number of hands necessary and by your class. A shield takes up one hand slot. You may have a ranged and a melee weapon equipped but both must be able to cope with the shield you may have.
The following combinations work:
- 1-handed melee weapon, shield, 1-handed range weapon.
- 1-handed melee weapon, no shield, 1-handed or 2-handed range weapon.
- 2-handed melee weapon, no shield, 1-handed or 2-handed range weapon.
The rules roughly are as follows for the classes.
- Journeyman: simple melee weapons, slings, no bows.
- Mages: daggers, staves, slings.
- Thieves: one handed edged weapons, staves, slings, bows.
- Priest: blunt weapons only, slings, no bows.
- Fighters: no weapon restrictions.
Note: there are rumored to be magic weapons that can be equipped, that normally could not be used by a specific class.
Equip both your melee and ranged weapons at the same time, use the "Combat Toggle" to choose which to use in combat. (see User Interface->Combat Toggle)

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