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Armor and Weapons

You have 8 total slots for armor. They are:

  • Chest
  • Hands
  • Head
  • Arms
  • Legs
  • Feet
  • Shield
  • Back

Only one piece of armor can occupy a slot at any given time. There are also class limitations on armor pieces you can wear.

  • Journeyman: leather armor, some metal armor, some shields.
  • Mages: bracers and boots only, no metal armor.
  • Thieves: no shields, no metal armor.
  • Fighters : no armor restrictions.
  • Priests: no armor restictions.

Note: there are rumored to be magic armors that can be worn, that normally could not be worn by a specific class.

The weapons you can use are also limited by number of hands necessary and by your class. A shield takes up one hand slot. You may have a ranged and a melee weapon equipped but both must be able to cope with the shield you may have.

The following combinations work:

  • 1-handed melee weapon, shield, 1-handed range weapon.
  • 1-handed melee weapon, no shield, 1-handed or 2-handed range weapon.
  • 2-handed melee weapon, no shield, 1-handed or 2-handed range weapon.

The rules roughly are as follows for the classes.

  • Journeyman: simple melee weapons, slings, no bows.
  • Mages: daggers, staves, slings.
  • Thieves: one handed edged weapons, staves, slings, bows.
  • Priest: blunt weapons only, slings, no bows.
  • Fighters: no weapon restrictions.

Note: there are rumored to be magic weapons that can be equipped, that normally could not be used by a specific class.

Equip both your melee and ranged weapons at the same time, use the "Combat Toggle" to choose which to use in combat. (see User Interface->Combat Toggle)