Combat Tables
For example:
A level 1 fighter, swings at a level 1 goblin with 6 armor class.
The fighters base chance to the goblin is 49%.
(5% + (50 - 6)%) = 49%
By the same argument:
A level 1 fighter, swings at a level 1 goblin with 56 (wow!) armor class.
The fighters base chance to the goblin is 11%.
(5% + (50 - 56)%) = -1%
The mininum to hit though is 1%, so anything less than 1% becomes 1%.
A one (1) is ALWAYS a hit (and also a critical hit) while a 100 is ALWAYS a miss.
Table shows the chance to hit (without stat adjustments) an opponent of the same level with an armor class of 50.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Thief | 5 | 5 | 5 | 15 | 15 | 15 | 25 | 25 | 25 | 35 | 35 | 35 | 45 | 45 | 45 | 55 | 55 | 55 | 65 | 65 | 65 |
| Priest | 5 | 5 | 10 | 10 | 15 | 15 | 20 | 20 | 25 | 25 | 30 | 30 | 35 | 35 | 40 | 40 | 45 | 45 | 50 | 50 | 55 |
| Warrior | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 99 | 99 |
| Wizard | 5 | 5 | 5 | 10 | 10 | 10 | 15 | 15 | 15 | 20 | 20 | 20 | 25 | 25 | 25 | 30 | 30 | 30 | 35 | 35 | 35 |

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