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Combat Tables

For example:
A level 1 fighter, swings at a level 1 goblin with 6 armor class.
The fighters base chance to the goblin is 49%.
(5% + (50 - 6)%) = 49%

By the same argument:
A level 1 fighter, swings at a level 1 goblin with 56 (wow!) armor class.
The fighters base chance to the goblin is 11%.
(5% + (50 - 56)%) = -1%
The mininum to hit though is 1%, so anything less than 1% becomes 1%.

A one (1) is ALWAYS a hit (and also a critical hit) while a 100 is ALWAYS a miss.

Table shows the chance to hit (without stat adjustments) an opponent of the same level with an armor class of 50.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Thief 5 5 5 15 15 15 25 25 25 35 35 35 45 45 45 55 55 55 65 65 65
Priest 5 5 10 10 15 15 20 20 25 25 30 30 35 35 40 40 45 45 50 50 55
Warrior 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 99 99
Wizard 5 5 5 10 10 10 15 15 15 20 20 20 25 25 25 30 30 30 35 35 35