Priest Circles
First Circle:
Animate Dead - The Animate Dead spell temporarily returns the gift of life to a corpse, returning half of its original health to it. The newly raised creature will serve and fight for the priest until it is either killed, or the priest leaves the map. Each time a creature is raised, it's maximum health is cut in half again. For example; a creature raised for the second time, will have 1/4 of it's maximum health, the third time it will have 1/8 of it's maximum health, etc.
Bless - The Bless spell bestows a gift of luck to the target of the spell, allowing for all the bonuses of increased luck, until the spell expires.
Curse - The Curse spell deprives a target of it's luck, allowing for all the penalties that lowered luck incur, until the spell expires.
Minor Heal - The Minor Heal spell bestows a gift of health to the target of the spell.
Holy Armor - The Holy Armor spell bestows a gift of defense to the target of the spell, raising the Armor Class of the target. This bonus to Armor Class lasts until the spell expires.
Second Circle:
Normal Heal - The Normal Heal spell is exactly like the First Circle spell, except that more health is restored.
Dexterity - The Dexterity spell bestows a gift of dexterity to the target of the spell, allowing for all of the bonuses of increased dexterity, until the spell expires.
Clumsy - The Clumsy spell removes dexterity from the target of the spell, allowing for all of the detrimental affects of decreased dexterity, until the spell expires.
Cure Poison - This will reduce the duration of any poison spell, perhaps even removing it alltogether.
Third Circle:
Major Heal - The Major Heal spell is exactly like the Second Circle spell, except that more health is restored.
Spirit Armor - The Spirit Armor spell is exactly like the First Circle spell, Holy Armor, except the amount of Armor Class gained is greater.
Strength - The Strength spell bestows a gift of strength to the target of the spell, allowing for all of the bonuses of increased strength, until the spell expires.
Weaken - The Weaken spell removes strength from the target of the spell, allowing for all of the detrimental affects of decreased strength, until the spell expires.
Slow - The Slow spell removes movement speed from the target of the spell making it easier for the caster to run away from it.
Stupify - The Stupify spell removes intelligence from the target of the spell, allowing for all of the detrimental affects of decreased intelligence, until the spell expires.
Detonate Corpse - This spell is not looked kindly upon by most priests. It is still effective however. Cast this spell on a freshly dead creature and its body will explode with the rage of its final moments.
Holy Smite - This is the only direct attack spell the priest has in his list. This spell will gain strength as the priest gains levels. This spell is not fire or ice but pure magic/holy power.
Fourth Circle:
Greater Heal - The Greater Heal spell is exactly like the Third Circle spell, except that more health is restored.
Purify - Enhanced version of cure poison. This will almost assuredly get rid of any poison affecting the target.
Regeneration - Much as the name suggests, the regeneration ability of the target is increased dramatically.
Fifth Circle:
Divine Heal - The Divine Heal spell is exactly like the Fourth Circle spell, except that almost all health is restored.
Divine Armor - The Divine Armor spell is exactly like the Third Circle spell, Spirit Armor, except the amount of Armor Class gained is greater.
Corpse Bomb - This is a more potent version of Detonate Corpse. It uses half of the previous life force of the dead creature as harmful flaming projectiles.

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