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Spells

'The art of casting spells belong totally to the mages and priests of Aldon's Crossing. The only difference between the two, is the source of thier power; the mage gains his ability from training and concentration, whilst the priest draws upon his faith and purity. '
-Sivada the Mystic

Spells are accessed by customizing your buttons. ( see Customizing ) You choose a spell from your list of abilities and it will then become an icon on your button list. You invoke a spell by tapping its icon. If you have enough mana and you pass your skill check the spell will be invoked. Most spells will require a target. If this is the case, you tap the spell then tap a target on the play area. The targets for each spell will fall into one or more categories.

  • Ground (Tap on any square)
  • Self (it can be cast on your self)
  • Enemy (it can be cast on an enemy)
  • Ally (it may be cast on an ally (pet/henchmen/summoned))
  • Empty Square (it requires an empty square with no creatures on it)

As the mage, or priest gain in experience, new and more powerful Circles of spells become available to them:

  • First Circle: All mages and priests begin with the knowledge of this, the most basic of circles.
  • Second Circle: For those who are strong, upon reaching the 4rd level of experience, this circle is opened.
  • Third Circle: Strength leads to tribulations, this circle after becomes available after reaching the 8th level of experience.
  • Fourth Circle: Tribulation gives way to temperance, upon reaching 12th level, this circle has been reached.
  • Fifth Circle: Temperance gives way to patience, the final circle is revealed at the 16th level.